

* All times are local time for Jubá ash Sharqī.

Business Date to Date (exclude holidays).
#Solar ash length code
This game was reviewed using a code provided by Analgesic Productions. For a game that concerns the interconnectedness of all things, it’s unfortunate how awkwardly some of its pieces are glued together. Below you will find all the trophies and video guides for this game.
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Sephonie’s thematic scope is admirably wide-ranging, but its wordiness only crowds a game whose mechanics are tenuously connected. Welcome to MetaGames Solar Ash PS4 Trophy Guide and Walkthrough The game contains only 1 trophies and there is a platinum trophy.

Mostly, though, the researchers go on tangents ranging from favorite foods to Taiwanese identity to biological weaponry, many of them ambitious in their themes but mind-numbing in their length and their frequency. Occasionally, Sephonie marries images and text to poetic effect, as in one striking sequence that traces all the different memories of places, people, and situations that stem from the simple act of eating fish. Throughout, we hear the characters and the anthropomorphized representation of the island, even the inner thoughts of various creatures. The ordinary cave networks, though, don’t have the same luxury: With their floating flowers and dash-recharging fungi, they only ever feel like video game levels, even though they’re meant to be the more naturalistic environments.Īnd yet, Sephonie seems not to trust even its more arresting, abstract imagery to speak to its concerns, as it expands on every nuance through gobs of explanatory text. Filled with half-remembered dialogue and sparsely detailed character models, these sequences evoke a world we recognize, and our imagination fills in the rest. Drawing from the researchers’ minds, the island twists things like a mall, a Japanese cityscape, and a cornfield-laden stretch of the Midwestern United States into gravity-defying gauntlets. Sephonie’s most evocative sequences actually lean into the genre’s artifice, as certain caves take on the warped form of human surroundings. Even the creatures meant to suggest the life of the island function more like collectibles rewarded for navigating some challenging terrain. As in so many 3D platformers, you begin to view the environment as a tool for your own progress, eyes searching for some arrangement of walls and outcroppings broken up over sufficiently jumpable distances. Walking through the game’s caves too often feels like the equivalent of entering a deceptively quiet room in a shooter where you can’t help but notice all the suspicious-looking scenery. The island, too, is hardly dangerous, with the animals all passively accommodating the researchers, who are perhaps as comfortable as their situation allows, to the point where they remark about how idyllic it is to get away from everything. Though more links give you more blocks to work with, the imprecise puzzle interface does little to emphasize your progress, and its use of progress bars rather than numbers makes strategizing difficult. Though you’ll learn to deal with new concepts on the fly, like roaming bacteria that destroys cells placed in its path or ventricles that only disappear when surrounded on three sides, the matching never gets too difficult.īut the line between a leisurely atmosphere and an aimless one is quite thin, and Sephonie often drifts across it. For one, a beached whale has a block of two blue cells and two red cells that each jut out in opposite directions. Consistent with the game’s ideas about biological harmony, the cell blocks that you place are derived from species you’ve linked before.
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The linking process manifests as a series of block-matching puzzles, where you connect clumps of red, blue, and green cells. Sephonie as a whole is quite relaxed, with linking in particular featuring no time limit and set to gorgeous, meditative music. In order to study this strange place, the researchers have been implanted with the ONYX system, which not only augments their physical prowess to the typical dashing, wall-running acrobatics of a platformer protagonist but allows them to “link” with each species they encounter for study. The trio is subsequently left with little choice but to explore the island’s vast cave network, an interconnected ecosystem where all kinds of life flourish. Shooting for a more cohesive approach to the typical 3D platformer’s presentation of setting, Sephonie centers on three researchers who find themselves marooned on the titular island.
